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8c11ad99d2
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✨ Add font
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2022-04-04 03:38:17 +02:00 |
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abfc2f6f7a
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✨ Add promotional media
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2022-04-04 03:23:02 +02:00 |
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88d541b0e7
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🔧 Animate the fire
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2022-04-04 02:32:23 +02:00 |
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93f1a398d8
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🔧 Import fire sprites
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2022-04-04 02:26:58 +02:00 |
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xZef23
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898555ca06
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✨ Add animated fire sprite
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2022-04-04 02:25:20 +02:00 |
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33c1c8b739
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🐛 Fix missing music (again?)
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2022-04-04 00:56:20 +02:00 |
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e058225247
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idk funnies
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2022-04-04 00:54:52 +02:00 |
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61396573a4
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🔧 Fixed ArrowAlternative/Light
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2022-04-04 00:22:41 +02:00 |
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81b70aa691
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🔧 Do not loop sounds
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2022-04-04 00:20:30 +02:00 |
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17ac39b03a
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Merge branch 'main' of github.com:RYGhub/ld50
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2022-04-04 00:17:50 +02:00 |
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f57f85612e
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🔧 Remove projectiles when their shape is off-screen
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2022-04-04 00:17:48 +02:00 |
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Cookie-CHR
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fe9cc61860
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💡 let there be light!
Or a better version of Light.png, at least
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2022-04-04 00:14:42 +02:00 |
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5621f27d7c
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🔧 Re-add arrow shooting
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2022-04-04 00:01:47 +02:00 |
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08f220606d
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🧹 Move RandomRotationOnReady to graphic behaviours
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2022-04-03 22:58:44 +02:00 |
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4e24e3465e
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✨ Allow arrows to catch on fire
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2022-04-03 22:58:02 +02:00 |
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3cd2ac2a39
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🔧 INCREASE FIRE INTENSITY FOR TESTING
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2022-04-03 22:36:09 +02:00 |
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2607bea0ba
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🔧 Add sprites to snowmen
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2022-04-03 22:22:11 +02:00 |
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04ea003b6d
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💥 Improve Fire significantly
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2022-04-03 21:42:47 +02:00 |
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4276205c3a
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🔧 Do not filter pixel art!
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2022-04-03 21:33:26 +02:00 |
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6f16663998
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🐛 Fix AttractedToMovement working only with StaticBody2D
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2022-04-03 21:32:27 +02:00 |
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cd20494599
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🧹 Remove Krita autosave
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2022-04-03 21:31:46 +02:00 |
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9c91fc8040
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🔧 Extract fire sprites from FireConcept.kra
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2022-04-03 21:31:37 +02:00 |
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1f04c83171
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✨ Create scene for ArrowAlternative
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2022-04-03 21:23:36 +02:00 |
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9aefbee9da
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🧹 Move and rotate ArrowAlternative
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2022-04-03 21:22:46 +02:00 |
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3e2430dff6
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🔧 Stop printing teleports
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2022-04-03 21:20:55 +02:00 |
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355b27f1f4
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🔨 Import new images
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2022-04-03 21:19:19 +02:00 |
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2c1d8e1132
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🔨 Reimport sounds
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2022-04-03 21:19:06 +02:00 |
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Maxim Lobovsky
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ea30d143f3
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removed imports
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2022-04-03 21:12:34 +02:00 |
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Maxim Lobovsky
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8f80a40c75
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Merge branch 'main' of https://github.com/RYGhub/ld50
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2022-04-03 21:07:24 +02:00 |
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Maxim Lobovsky
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c40550be17
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a bunch of stuff I dont understand, imports?
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2022-04-03 21:02:57 +02:00 |
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Maxim Lobovsky
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648e7387f0
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removed arrow fire
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2022-04-03 21:01:12 +02:00 |
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Maxim Lobovsky
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9513b10dc6
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added pixelated arrows sprites
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2022-04-03 21:00:52 +02:00 |
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Maxim Lobovsky
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1687609840
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added giant enemy spider
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2022-04-03 21:00:11 +02:00 |
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Maxim Lobovsky
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36235415b2
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Added weapon crossbow
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2022-04-03 20:59:53 +02:00 |
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Maxim Lobovsky
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2c65d98803
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removed arrow on fire
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2022-04-03 20:59:00 +02:00 |
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49315b7aca
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💥 I am breaking a lot of stuff
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2022-04-03 20:32:11 +02:00 |
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Maxim Lobovsky
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3e728f4a69
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Added enemy snowman sprites
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2022-04-03 19:27:14 +02:00 |
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a5d1a25ba5
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🧹 Move behaviours to a different dir
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2022-04-03 18:18:01 +02:00 |
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46220e8bdf
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🗒️ Add editor description to Alliance
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2022-04-03 18:15:48 +02:00 |
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cd83f39b3d
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🧹 Clean up AttractedTo
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2022-04-03 18:15:15 +02:00 |
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e08870b788
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🔧 Fix RNGs
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2022-04-03 17:48:53 +02:00 |
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b60997203f
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🔧 Shrink bullet shape
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2022-04-03 17:48:36 +02:00 |
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c9d0d47df3
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🔧 Change pickup default behaviour
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2022-04-03 17:44:28 +02:00 |
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e3011d26e2
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🧹 Cleanup sound code
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2022-04-03 17:42:35 +02:00 |
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2be0bcb716
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🔧 Remove initial silence from sounds
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2022-04-03 17:34:34 +02:00 |
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19aedebc32
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🔧 Do not loop sounds
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2022-04-03 17:32:07 +02:00 |
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Cookie-CHR
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fc8d4bc8ac
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⚙️ Shooting time limitations
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2022-04-03 16:44:18 +02:00 |
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Cookie-CHR
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6fa26636ba
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⚙️ Dead enemies spawn a branch
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2022-04-03 16:26:25 +02:00 |
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Cookie-CHR
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1f4c3734c7
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🐞 Fixed spawner only spawning to bottom part
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2022-04-03 16:25:36 +02:00 |
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Cookie-CHR
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2f457d7eb5
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❓ Does sound work?
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2022-04-03 15:44:51 +02:00 |
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Cookie
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82daeab48a
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🎶 Sound Effects
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2022-04-03 15:20:13 +02:00 |
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Cookie-CHR
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9c2ea42450
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✏️ First versions of arrow and branch
also attached to relative sprite
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2022-04-03 11:28:33 +02:00 |
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Cookie-CHR
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948405ddd5
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⚙️ Created enemy spawner
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2022-04-03 10:23:32 +02:00 |
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da81aa103e
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🔧 Free enemy on death
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2022-04-03 09:06:30 +02:00 |
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431255dd13
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💥 Properly setup bullet collisions
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2022-04-03 09:04:30 +02:00 |
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c8f0eda16f
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🐛 Fix BulletMovement not having the delta applied anymore
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2022-04-03 08:50:02 +02:00 |
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625631a0f0
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🔧 Allow BulletMovement to detect collisions
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2022-04-03 08:48:01 +02:00 |
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edc036941f
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🔧 Add utility static methods to Ownership
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2022-04-03 08:47:39 +02:00 |
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3e56b51c9b
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🔧 Add utility static methods to Alliance
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2022-04-03 08:47:28 +02:00 |
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60d3078825
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🔧 Give bullets an owner
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2022-04-03 08:26:54 +02:00 |
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42c1f4d293
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✨ Create Ownership behaviour to mark entity ownership
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2022-04-03 08:25:04 +02:00 |
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7b190aaba1
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🔧 Set Player and Enemy's alliances
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2022-04-03 08:22:18 +02:00 |
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27e2c9e875
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✨ Create Alliance behaviour to mark entity factions
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2022-04-03 08:21:21 +02:00 |
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1c984e23c3
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🔧 Make the basic enemy Damageable
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2022-04-03 08:20:35 +02:00 |
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a76fa2b246
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🔧 Make the player Damageable
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2022-04-03 08:20:03 +02:00 |
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113a68bda3
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✨ Create Damageable behaviour
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2022-04-03 08:19:52 +02:00 |
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62220e1126
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✨ Create basic health bar HUD
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2022-04-03 08:19:33 +02:00 |
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768f677072
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🔧 Load GrassDirtTileset as a Sprite Atlas
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2022-04-03 05:44:11 +02:00 |
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b92828863a
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Merge branches 'main' and 'main' of github.com:RYGhub/ld50
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2022-04-03 05:34:50 +02:00 |
|
Maxim Lobovsky
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5c9d396e70
|
added grass tileset
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2022-04-03 05:34:20 +02:00 |
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2368ed9e2f
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🔧 Change slightly music thresholds
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2022-04-03 04:32:29 +02:00 |
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d87b1d3259
|
🐛 Fix music files getting lost somewhere
|
2022-04-03 04:20:32 +02:00 |
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f873952360
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🧹 Move default_bus_layout.tres to the music folder
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2022-04-03 04:16:41 +02:00 |
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ec43e7f492
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🔧 Add some ChangeFireIntensity pickups for demonstrative purposes
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2022-04-03 04:13:59 +02:00 |
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e87b6e21d2
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✨ Create ChangeFireIntensity pickup
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2022-04-03 04:13:10 +02:00 |
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2b59dceada
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✨ Create pickup system
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2022-04-03 04:12:57 +02:00 |
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5a13cabece
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🔧 Nest nodes in a smarter way
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2022-04-03 03:14:48 +02:00 |
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def9a9009f
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🔧 Move Bullet to the Projectiles layer (2)
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2022-04-03 02:59:36 +02:00 |
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40add5cda5
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🔧 Make BulletSpawn a simple Node
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2022-04-03 02:56:09 +02:00 |
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9bc6b04dab
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🔧 Move BulletSpawn to its own scene
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2022-04-03 02:54:35 +02:00 |
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c7c4ace4ec
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🧹 Clean up bullet shooting code
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2022-04-03 02:53:56 +02:00 |
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1546d40b53
|
🧹 Skip transforming from rad to deg to rad
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2022-04-03 02:43:23 +02:00 |
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2efaf67003
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🧹 Use snake_case
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2022-04-03 02:37:44 +02:00 |
|
Maxim Lobovsky
|
844bf08a8d
|
faster bullets
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2022-04-03 02:33:42 +02:00 |
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xZef23
|
16438a7eab
|
✨ Add fire sprite
|
2022-04-03 02:20:26 +02:00 |
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Cookie-CHR
|
711be6a85c
|
⚙️ ability to shoot
|
2022-04-03 02:09:19 +02:00 |
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f8ea6ebf0d
|
🔧 Mute music below a certain threshold
|
2022-04-03 01:56:32 +02:00 |
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be3d7a9afc
|
✨ Add dynamic music
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2022-04-03 00:15:06 +02:00 |
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beb9485ee4
|
🔧 Add intensity_changed signal to Fire
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2022-04-03 00:14:43 +02:00 |
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ff39de119a
|
✨ Add basic music playback
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2022-04-02 23:56:02 +02:00 |
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64643daf8f
|
🔧 Fix BaseBall and BaseChoir looping
|
2022-04-02 23:52:31 +02:00 |
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dd1d9474c7
|
🔧 Fix BaseDrum looping
|
2022-04-02 23:49:36 +02:00 |
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009bb5b988
|
🧹 Use camelcase in filenames
|
2022-04-02 23:30:39 +02:00 |
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Cookie-CHR
|
8660da5f5e
|
🎶 Music
|
2022-04-02 23:29:04 +02:00 |
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4970753b91
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🔧 Move behaviours to their own scenes
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2022-04-02 23:25:44 +02:00 |
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f74d0a6749
|
✨ Create basic user interface with survival timer
|
2022-04-02 23:23:06 +02:00 |
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11b8ae3652
|
🔧 Change again goal access mode
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2022-04-02 23:22:38 +02:00 |
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0c7d39a815
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✨ Add an erratic movement behaviour
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2022-04-02 22:35:30 +02:00 |
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19f0f88807
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✨ Create basic enemy attracted to the fire
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2022-04-02 22:05:02 +02:00 |
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ea2422077a
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🧹 Remove intensity prints
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2022-04-02 21:58:44 +02:00 |
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