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royal-mifia/main.py

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#!/usr/bin/env python3.5
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# -*- coding: utf-8 -*-
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import datetime
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import pickle # Per salvare la partita su file.
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import math
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import time
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from telegram.ext import Updater, CommandHandler, CallbackQueryHandler
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from telegram import ParseMode, InlineKeyboardButton, InlineKeyboardMarkup, Bot
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from telegram.error import Unauthorized, TimedOut, RetryAfter
import filemanager
import random
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import strings as s
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import logging
from typing import List, Union, Dict
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from roles.roles import *
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logging.basicConfig(level=logging.WARNING,
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format='%(asctime)s - %(name)s - %(levelname)s - %(message)s')
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token = filemanager.readfile('telegramapi.txt')
updater = Updater(token)
freenames = s.names_list.copy()
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class Player:
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"""Classe di un giocatore. Contiene tutti i dati riguardanti un giocatore all'interno di una partita, come il ruolo,
e i dati riguardanti telegram, come ID e username."""
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def __init__(self, game: 'Game', tid: int, tusername: str, dummy: bool=False):
self.tid = tid # type: int
self.tusername = tusername # type: str
self.role = Role(self) # type: Role
self.alive = True # type: bool
self.votingfor = None # type: Union["Player", None]
self.votes = 0 # type: int
self.protectedby = None # type: Union["Player", None]
self.mifiavotes = 0 # type: int
self.dummy = dummy # type: bool
self.game = game # type: "Game"
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def __repr__(self) -> str:
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return "<Player {username}>".format(username=self.tusername)
def __str__(self) -> str:
return "@{}".format(self.tusername)
def message(self, text: str):
"""Manda un messaggio privato al giocatore."""
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if not self.dummy:
self.game.bot.sendMessage(self.tid, text, parse_mode=ParseMode.MARKDOWN)
def kill(self):
"""Uccidi il giocatore."""
self.role.ondeath()
self.alive = False
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# Silenzia il giocatore
if self is not self.game.admin:
try:
self.game.bot.restrictChatMember(self.game.groupid, self.tid, None, False, False, False, False)
except Unauthorized:
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print("Bot is not administrator in group {}".format(self.game.groupid))
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class Game:
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"""Classe di una partita, contenente parametri riguardanti stato della partita
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e informazioni sul gruppo di Telegram."""
def __init__(self, bot: Bot, groupid: int):
self.groupid = groupid # type: int
self.bot = bot # type: Bot
self.admin = None # type: Player
self.players = list() # type: List['Player']
self.tokill = list() # type: List['Player']
self.phase = 'Join' # type: str
self.day = 0 # type: int
self.votemsg = None # type: Union["telegram.Message", None]
self.configstep = 0 # type: int
self.roleconfig = dict() # type: Dict[int]
self.votingmifia = False # type: bool
# Liste di ruoli in gioco, per velocizzare gli endday
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self.playersinrole = dict()
for currentrole in rolepriority:
self.playersinrole[currentrole.__name__] = list()
# Trova un nome per la partita
if len(freenames) > 0:
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random.shuffle(freenames)
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self.name = freenames.pop()
else:
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self.name = str(groupid)
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self.lastlynch = None # Ultima persona uccisa dai Royal, diventa un player
def __del__(self):
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# Togli le referenze circolare
for player in self.players:
player.role.player = None
player.game = None
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# Rimetti il nome che si è liberato in disponibili.
try:
int(self.name)
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except ValueError:
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freenames.append(self.name)
for player in self.players:
player.game = None
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def __repr__(self):
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r = "<Game {name} in group {groupid} with {nplayers} players in phase {phase}>" \
.format(name=self.name, groupid=self.groupid, nplayers=len(self.players), phase=self.phase)
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return r
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def message(self, text: str):
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"""Manda un messaggio nel gruppo."""
self.bot.sendMessage(self.groupid, text, parse_mode=ParseMode.MARKDOWN)
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def adminmessage(self, text: str):
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"""Manda un messaggio privato al creatore della partita."""
self.admin.message(text)
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def mifiamessage(self, text: str):
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"""Manda un messaggio privato a tutti i Mifiosi nella partita."""
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# Trova tutti i mifiosi nell'elenco dei giocatori
for player in self.players:
if isinstance(player.role, Mifioso) or isinstance(player.role, Corrotto):
player.message(text)
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def findplayerbyid(self, tid: int) -> Union['Player', None]:
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"""Trova il giocatore con un certo id."""
for player in self.players:
if player.tid == tid:
return player
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return None
def findplayerbyusername(self, tusername: str) -> Union['Player', None]:
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"""Trova il giocatore con un certo username."""
for player in self.players:
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if player.tusername.lower() == tusername.strip("@").lower():
return player
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return None
def updategroupname(self):
"""Aggiorna il titolo della chat."""
try:
if self.phase == "Voting":
self.bot.set_chat_title(self.groupid, s.group_name.format(phase=s.day.format(day=self.day), name=self.name))
else:
self.bot.set_chat_title(self.groupid, s.group_name.format(phase=self.phase, name=self.name))
except Unauthorized:
print("Bot is not administrator in group {}".format(self.groupid))
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def assignroles(self):
"""Assegna i ruoli specificati in playersinrole a tutti i giocatori."""
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random.seed()
playersleft = self.players.copy()
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# Assegna i ruoli secondo i numeri all'interno di playersinrole
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for currentrole in rolepriority:
for player in random.sample(playersleft, self.roleconfig[currentrole.__name__]):
self.playersinrole[currentrole.__name__].append(player)
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player.role = currentrole(player)
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playersleft.remove(player)
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# Assegna il ruolo di Royal a tutti gli altri
for player in playersleft:
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player.role = Royal(self)
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# Manda i ruoli assegnati a tutti
for player in self.players:
player.message(s.role_assigned.format(icon=player.role.icon, name=player.role.name))
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if player.role.powerdesc is not None:
player.message(player.role.powerdesc.format(gamename=self.name))
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# Manda ai mifiosi l'elenco dei loro compagni di squadra
text = s.mifia_team_intro
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for player in self.playersinrole['Mifioso']:
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text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
for player in self.playersinrole['Corrotto']:
text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
self.mifiamessage(text)
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def updatevotes(self):
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"""Aggiorna il conteggio dei voti di tutti i giocatori."""
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for player in self.players:
player.votes = 0
for player in self.players:
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if player.votingfor is not None and player.alive:
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player.votingfor.votes += 1
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def updatemifiavotes(self):
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"""Aggiorna il conteggio dei voti mifiosi di tutti i giocatori."""
for player in self.players:
player.mifiavotes = 0
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for player in self.playersinrole['Mifioso']:
if player.alive:
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if player.role.target is not None:
player.role.target.mifiavotes += 1
def mostvotedplayers(self) -> List[Player]:
"""Trova i giocatori più votati."""
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mostvoted = list()
currenttop = 0
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self.updatevotes()
for player in self.players:
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if player.votes > currenttop:
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mostvoted = list()
mostvoted.append(player)
currenttop = player.votes
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elif player.votes == currenttop:
mostvoted.append(player)
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if currenttop > 0:
return mostvoted
else:
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return list()
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def mostvotedmifia(self) -> List[Player]:
"""Trova i giocatori più votati dalla mifia."""
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mostvoted = list()
currenttop = 0
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self.updatemifiavotes()
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for player in self.players:
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if player.mifiavotes > currenttop:
mostvoted = list()
mostvoted.append(player)
currenttop = player.mifiavotes
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elif player.votes == currenttop:
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mostvoted.append(player)
if currenttop > 0:
return mostvoted
else:
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return list()
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def endday(self):
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"""Finisci la giornata, uccidi il più votato del giorno ed esegui gli endday di tutti i giocatori."""
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# SALVA LA PARTITA, così se crasha si riprende da qui
self.save()
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# Conta i voti ed elimina il più votato.
topvotes = self.mostvotedplayers()
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if len(topvotes) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(topvotes)
lynched = topvotes.pop()
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if lynched.alive:
self.message(s.player_lynched.format(name=lynched.tusername, icon=lynched.role.icon, role=lynched.role.name))
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self.lastlynch = lynched
lynched.kill()
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elif self.day > 1:
self.message(s.no_players_lynched)
# Fai gli endday in un certo ordine.
# Si potrebbe fare più velocemente, credo.
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# Ma non sto ho voglia di ottimizzare ora.
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# Endday dei mifiosi se votingmifia è attivo
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if self.votingmifia:
# Trova il più votato dai mifiosi e uccidilo
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killlist = self.mostvotedmifia()
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if len(killlist) > 0:
# In caso di pareggio, elimina un giocatore casuale.
random.seed()
random.shuffle(killlist)
killed = killlist.pop()
if killed.alive:
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if killed.protectedby is None:
killed.kill()
self.message(s.mifia_target_killed.format(target=killed.tusername, icon=killed.role.icon, role=killed.role.name))
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else:
self.message(s.mifia_target_protected.format(target=killed.tusername, icon=killed.protectedby.role.icon, protectedby=killed.protectedby.tusername))
# Attiva gli \
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for currentrole in rolepriority:
for player in self.playersinrole[currentrole.__name__]:
if player.alive:
player.role.onendday()
# Cancella tutti i voti
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for player in self.players:
player.votingfor = None
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# Incrementa il giorno
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self.nextday()
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# Controlla se qualcuno ha vinto
self.victoryconditions()
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# Controlla che la partita non sia finita
if self.phase == "End":
return
# Manda la tastiera con i voti e fissala
# Genera la tastiera
table = list()
for player in self.players:
if not player.alive:
continue
row = list()
row.append(InlineKeyboardButton(s.vote_keyboard_line.format(status=s.status_normal_voted, player=player, votes=player.votes),
callback_data=player.tusername))
table.append(row)
row = list()
row.append(InlineKeyboardButton(s.vote_keyboard_nobody, callback_data="-"))
table.append(row)
keyboard = InlineKeyboardMarkup(table)
# Manda la tastiera
self.votemsg = self.bot.sendMessage(self.groupid, s.vote_keyboard, parse_mode=ParseMode.MARKDOWN, reply_markup=keyboard)
# Fissa la tastiera
self.bot.pinChatMessage(self.groupid, self.votemsg.message_id)
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def startpreset(self):
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"""Inizio della fase di preset"""
self.newphase("Preset")
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# Crea la tastiera
kbmarkup = InlineKeyboardMarkup([
[
InlineKeyboardButton(s.preset_simple, callback_data="simple"),
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InlineKeyboardButton(s.preset_classic, callback_data="classic")
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],
[
InlineKeyboardButton(s.preset_oneofall, callback_data="oneofall")
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]
])
# Manda la tastiera
self.bot.sendMessage(self.groupid, s.preset_choose, parse_mode=ParseMode.MARKDOWN, reply_markup=kbmarkup)
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def loadpreset(self, preset: str):
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"""Fine della fase di preset: carica il preset selezionato o passa a config"""
if preset == "simple":
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# Preset semplice (solo Royal, Mifiosi e Investigatori)
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self.roleconfig = {
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"Mifioso": math.floor(len(self.players) / 8) + 1, # 1 Mifioso ogni 8 giocatori
"Investigatore": math.floor(len(self.players) / 12) + 1, # 1 Detective ogni 12 giocatori
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"Corrotto": 0,
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"Angelo": 0,
"Terrorista": 0,
"Derek": 0,
"Disastro": 0,
"Mamma": 0,
"Stagista": 0,
"SignoreDelCaos": 0,
"Servitore": 0
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}
self.votingmifia = True
self.message(s.preset_simple_selected.format(mifioso=self.roleconfig["Mifioso"],
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investigatore=self.roleconfig["Investigatore"],
royal=len(self.players) - self.roleconfig["Mifioso"] - self.roleconfig["Investigatore"]))
self.endconfig()
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elif preset == "classic":
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# Preset classico (solo Royal, Mifiosi, Investigatori, Angeli e Terroristi)
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self.roleconfig = {
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"Mifioso": math.floor(len(self.players) / 8) + 1, # 1 Mifioso ogni 8 giocatori
"Investigatore": math.floor(len(self.players) / 12) + 1, # 1 Detective ogni 12 giocatori
"Corrotto": 0,
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"Angelo": math.floor(len(self.players) / 10) + 1, # 1 Angelo ogni 10 giocatori
"Terrorista": 1 if random.randrange(0, 100) >= 50 else 0, # 50% di avere un terrorista
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"Derek": 0,
"Disastro": 0,
"Mamma": 0,
"Stagista": 0,
"SignoreDelCaos": 0,
"Servitore": 0
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}
self.votingmifia = True
self.message(s.preset_classic_selected.format(mifioso=self.roleconfig["Mifioso"], investigatore=self.roleconfig["Investigatore"], angelo=self.roleconfig["Angelo"], royal=len(self.players) - self.roleconfig["Mifioso"] - self.roleconfig["Investigatore"] - self.roleconfig["Angelo"], royalmenouno=len(self.players) - self.roleconfig["Mifioso"] - self.roleconfig["Investigatore"] - self.roleconfig["Angelo"] - 1))
self.endconfig()
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elif preset == "oneofall":
self.roleconfig = {
"Mifioso": 1,
"Investigatore": 1,
"Corrotto": 1,
"Angelo": 1,
"Terrorista": 1,
"Derek": 1,
"Disastro": 1,
"Mamma": 1,
"Stagista": 1,
"SignoreDelCaos": 0,
"Servitore": 0
}
unassignedplayers = len(self.players) - 9
availableroles = list()
while unassignedplayers > 0:
if len(availableroles) == 0:
availableroles = rolepriority.copy()
availableroles.remove(SignoreDelCaos)
availableroles.remove(Servitore)
random.shuffle(availableroles)
self.roleconfig[availableroles.pop().__name__] += 1
unassignedplayers -= 1
self.votingmifia = False
self.message(s.preset_oneofall_selected)
self.endconfig()
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def endconfig(self):
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"""Fine della fase di config, inizio assegnazione ruoli"""
# Controlla che ci siano abbastanza giocatori per avviare la partita
requiredplayers = 0
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for selectedrole in self.roleconfig:
requiredplayers += self.roleconfig[selectedrole]
# Se non ce ne sono abbastanza, torna alla fase di join
if requiredplayers > len(self.players):
self.message(s.error_not_enough_players)
self.newphase("Join")
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else:
self.newphase("Voting", silent=True)
self.nextday()
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self.players.sort(key=lambda p: p.tusername)
self.assignroles()
self.message(s.roles_assigned_successfully)
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for player in self.players:
player.role.onstartgame()
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def revealallroles(self):
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text = s.status_final_header.format(name=self.name)
# Aggiungi l'elenco dei giocatori
for player in self.players:
text += s.status_basic_player.format(icon=player.role.icon,
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player=player)
self.message(text)
def endgame(self):
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self.newphase("End")
self.revealallroles()
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inprogress.remove(self)
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def save(self):
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# Crea il file.
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try:
file = open(str(self.groupid) + ".p", 'x')
except FileExistsError:
pass
else:
file.close()
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# Scrivi sul file.
file = open(str(self.groupid) + ".p", 'wb')
pickle.dump(self, file)
file.close()
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# Crea un file uguale ma con un timestamp
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# Non sono troppo sicuro che il timestamp si faccia così però funziona
t = datetime.datetime(2000,1,1,1,1).now()
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try:
file = open("{group}-{yy}-{mm}-{dd}-{hh}-{mi}.p".format(group=str(self.groupid), yy=t.year, mm=t.month, dd=t.day, hh=t.hour, mi=t.minute), 'x')
except FileExistsError:
pass
else:
file.close()
# Scrivi sul file.
file = open("{group}-{yy}-{mm}-{dd}-{hh}-{mi}.p".format(group=str(self.groupid), yy=t.year, mm=t.month, dd=t.day, hh=t.hour, mi=t.minute), 'wb')
pickle.dump(self, file)
self.adminmessage(s.game_saved.format(name=self.name))
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file.close()
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def victoryconditions(self):
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"""Controlla se qualcuno ha completato le condizioni di vittoria."""
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good = 0
evil = 0
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alive = 0
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for player in self.players:
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if player.alive:
if player.role.team == 'Evil':
evil += 1
elif player.role.team == 'Good':
good += 1
alive += 1
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# Distruzione atomica!
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if alive == 0:
self.message(s.end_game_wiped)
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for player in self.players:
player.message(s.end_game_wiped + s.tie)
self.endgame()
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# I mifiosi vincono se sono più dei royal
elif evil >= good:
self.message(s.end_mifia_outnumber + s.victory_mifia)
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for player in self.players:
if player.role.team == 'Good':
player.message(s.end_mifia_outnumber + s.defeat)
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elif player.role.team == 'Evil':
player.message(s.end_mifia_outnumber + s.victory)
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elif player.role.team == 'Chaos':
player.message(s.end_game_chaos + s.victory)
self.endgame()
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# Male distrutto
elif evil == 0:
self.message(s.end_mifia_killed + s.victory_royal)
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for player in self.players:
if player.role.team == 'Good':
player.message(s.end_mifia_killed + s.victory)
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elif player.role.team == 'Evil':
player.message(s.end_mifia_killed + s.defeat)
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elif player.role.team == 'Chaos':
player.message(s.end_game_chaos + s.victory)
self.endgame()
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def changerole(self, player: Player, newrole):
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"""Cambia il ruolo di un giocatore, aggiornando tutti i valori"""
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# Aggiorna le liste dei ruoli
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if player.role.__class__ != Royal:
self.playersinrole[player.role.__class__.__name__].remove(player)
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if newrole != Royal:
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self.playersinrole[newrole.__name__].append(player)
# Cambia il ruolo al giocatore
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player.role = newrole(player)
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# Manda i messaggi del nuovo ruolo
player.message(s.role_assigned.format(icon=player.role.icon, name=player.role.name))
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if player.role.powerdesc is not None:
player.message(player.role.powerdesc.format(gamename=self.name))
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# Manda ai mifiosi l'elenco dei loro compagni di squadra
text = s.mifia_team_intro
for player in self.playersinrole['Mifioso']:
text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
for player in self.playersinrole['Corrotto']:
text += s.mifia_team_player.format(icon=player.role.icon, name=player.tusername)
self.mifiamessage(text)
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def joinplayer(self, player: Player, silent=False):
self.players.append(player)
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if not silent:
self.message(s.player_joined.format(name=player.tusername, players=len(self.players)))
# Se è il primo giocatore ad unirsi, diventa admin
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if len(self.players) == 1:
self.admin = player
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def getrandomrole(self):
availableroles = list()
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for existingrole in self.playersinrole:
if len(existingrole) > 0:
availableroles.append(existingrole)
return globals()[random.sample(availableroles, 1)[0]] # EWWW
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def newphase(self, phase: str, silent: bool=False):
self.phase = phase
if not silent:
self.updategroupname()
def nextday(self, silent: bool=False):
self.day += 1
if not silent:
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self.message(s.new_day.format(day=self.day))
self.updategroupname()
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2017-01-28 22:21:52 +00:00
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# Partite in corso
inprogress = list()
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def findgamebyid(gid: int) -> Game:
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"""Trova una partita con un certo id."""
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for game in inprogress:
if game.groupid == gid:
return game
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def findgamebyname(name: str) -> Game:
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"""Trova una partita con un certo nome."""
for game in inprogress:
if game.name.lower() == name.lower():
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return game
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# Comandi a cui risponde il bot
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def ping(bot: Bot, update):
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"""Ping!"""
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bot.sendMessage(update.message.chat.id, s.pong, parse_mode=ParseMode.MARKDOWN)
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def newgame(bot: Bot, update):
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"""Crea una nuova partita."""
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if update.message.chat.type != 'supergroup':
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bot.sendMessage(update.message.chat.id, s.error_chat_type, parse_mode=ParseMode.MARKDOWN)
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return
game = findgamebyid(update.message.chat.id)
if game is not None:
bot.sendMessage(update.message.chat.id, s.error_game_in_progress, parse_mode=ParseMode.MARKDOWN)
return
# Controlla che il bot sia un amministratore nel supergruppo
admins = bot.getChatAdministrators(update.message.chat.id)
for admin in admins:
if admin.user.id == bot.id:
break
else:
bot.sendMessage(update.message.chat.id, s.warning_bot_not_admin)
game = Game(bot, update.message.chat.id)
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inprogress.append(game)
game.message(s.new_game.format(name=game.name))
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join(bot, update)
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def join(bot: Bot, update):
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"""Unisciti a una partita."""
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game = findgamebyid(update.message.chat.id)
# Nessuna partita in corso
if game is None:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
return
# Fase di join finita
if game.phase != 'Join':
game.message(s.error_join_phase_ended)
return
p = game.findplayerbyid(update.message.from_user['id'])
# Giocatore già in partita
if p is not None:
game.message(s.error_player_already_joined)
return
# Giocatore senza username
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if update.message.from_user.username is None:
game.message(s.error_no_username)
return
p = Player(game, update.message.from_user.id, update.message.from_user.username)
try:
p.message(s.you_joined.format(game=game.name, adminname=game.admin.tusername if game.admin is not None else p.tusername))
except Unauthorized:
# Bot bloccato dall'utente
game.message(s.error_chat_unavailable)
return
# Aggiungi il giocatore alla partita
game.joinplayer(p)
# Salva
game.save()
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def debugjoin(bot: Bot, update):
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"""Aggiungi dei bot alla partita."""
if __debug__:
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game = findgamebyid(update.message.chat.id)
if game is None:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
return
if game.phase != 'Join':
game.message(s.error_join_phase_ended)
return
arg = update.message.text.split(" ")
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for name in range(1, int(arg[1]) + 1):
p = Player(game, int(name), str(name), True)
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try:
game.joinplayer(p, silent=True)
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except RetryAfter:
pass
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def status(bot: Bot, update):
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"""Visualizza lo stato della partita."""
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game = findgamebyid(update.message.chat.id)
if game is not None:
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text = str()
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if __debug__:
text += s.debug_mode
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text += s.status_header.format(name=game.name, admin=game.admin.tusername if game.admin is not None else "-", phase=game.phase)
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game.updatevotes()
# Aggiungi l'elenco dei giocatori
for player in game.players:
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if not player.alive:
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text += s.status_dead_player.format(player=player)
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elif game.day > 1 and player.votingfor is not None:
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text += s.status_alive_player.format(icon="\U0001F610",
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player=player,
target=player.votingfor)
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else:
text += s.status_basic_player.format(icon="\U0001F610",
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player=player)
game.message(text)
else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def endjoin(bot: Bot, update):
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"""Termina la fase di join e inizia quella di votazione."""
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game = findgamebyid(update.message.chat.id)
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if game is not None and game.phase == 'Join':
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if update.message.from_user.id == game.admin.tid:
game.message(s.join_phase_ended)
game.startpreset()
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else:
game.message(s.error_not_admin)
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def endday(_: Bot, update):
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"""Termina la giornata attuale."""
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game = findgamebyid(update.message.chat.id)
if game is not None and game.phase is 'Voting' and update.message.from_user.id == game.admin.tid:
game.endday()
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def power(bot: Bot, update):
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"""Attiva il potere del tuo ruolo."""
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if update.message.chat.type == 'private':
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cmd = update.message.text.split(' ', 2)
game = findgamebyname(cmd[1])
# Se non lo trovi con il nome, prova con l'id
if game is None:
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try:
game = findgamebyid(int(cmd[1]))
except ValueError:
pass
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if game is not None:
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player = game.findplayerbyid(int(update.message.from_user.id))
if player is not None:
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if player.alive:
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if len(cmd) > 2:
player.role.power(cmd[2])
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else:
player.message(s.error_missing_parameters)
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else:
player.message(s.error_dead)
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else:
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bot.sendMessage(update.message.chat.id, s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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else:
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bot.sendMessage(update.message.chat.id, s.error_private_required, parse_mode=ParseMode.MARKDOWN)
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def role(bot: Bot, update):
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"""Visualizza il tuo ruolo."""
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game = findgamebyid(update.message.chat.id)
if game is not None and game.phase is 'Voting':
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player = game.findplayerbyid(update.message.from_user.id)
if player is not None:
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if player.alive:
player.message(s.role_assigned.format(icon=player.role.icon, name=player.role.name))
game.message(s.check_private)
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else:
game.message(s.error_dead)
else:
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bot.sendMessage(update.message.chat.id, s.error_not_in_game, parse_mode=ParseMode.MARKDOWN)
else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def kill(bot: Bot, update):
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"""Uccidi un giocatore in partita."""
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if __debug__:
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game = findgamebyid(update.message.chat.id)
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if game is not None and game.phase is 'Voting':
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if update.message.from_user.id == game.admin.tid:
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target = game.findplayerbyusername(update.message.text.split(' ')[1])
if target is not None:
target.kill()
game.message(s.admin_killed.format(name=target.tusername,
icon=target.role.icon,
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role=target.role.name))
else:
game.message(s.error_username)
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else:
game.message(s.error_not_admin)
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def delete(bot: Bot, update):
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"""Elimina una partita in corso."""
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if update.message.chat.type == 'private':
if update.message.from_user.username != "Steffo":
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bot.sendMessage(update.message.chat.id, s.error_not_owner, parse_mode=ParseMode.MARKDOWN)
return
cmd = update.message.text.split(' ', 2)
game = findgamebyname(cmd[1])
# Se non lo trovi con il nome, prova con l'id
if game is None:
game = findgamebyid(int(cmd[1]))
# Ehhh pazienza non c'è neanche con l'id
if game is None:
bot.sendMessage(update.message.chat.id, s.error_no_games_found)
game.message(s.owner_ended)
game.endgame()
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else:
# Trova la partita
game = findgamebyid(update.message.chat.id)
# Controlla che la partita esista
if game is None:
bot.sendMessage(update.message.chat.id, s.error_no_games_found)
return
# Controlla se è admin
if game.admin.tid != update.message.from_user.id:
game.message(s.error_not_admin)
return
game.endgame()
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def load(bot: Bot, update):
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"""Carica una partita salvata."""
game = findgamebyid(update.message.chat.id)
if game is not None:
bot.sendMessage(update.message.chat.id, s.error_game_in_progress, parse_mode=ParseMode.MARKDOWN)
return
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file = open(str(update.message.chat.id) + ".p", "rb")
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game = pickle.load(file)
inprogress.append(game)
game.message(s.game_loaded)
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def save(bot: Bot, update):
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"""Salva una partita su file."""
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game = findgamebyid(update.message.chat.id)
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if game is not None:
game.save()
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debug(bot: Bot, update):
"""Visualizza tutti i ruoli e gli id."""
if __debug__:
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game = findgamebyid(update.message.chat.id)
if game is not None:
game.revealallroles()
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else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debugchangerole(bot: Bot, update):
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"""Cambia il ruolo a un giocatore."""
if __debug__:
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game = findgamebyid(update.message.chat.id)
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if game is not None:
cmd = update.message.text.split(' ', 2)
game.changerole(game.findplayerbyusername(cmd[1]), globals()[cmd[2]])
else:
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bot.sendMessage(update.message.chat.id, s.error_no_games_found, parse_mode=ParseMode.MARKDOWN)
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def debuggameslist(bot: Bot, update):
"""Visualizza l'elenco delle partite in corso."""
if __debug__:
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bot.sendMessage(update.message.from_user.id, repr(inprogress), parse_mode=ParseMode.MARKDOWN)
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def inlinekeyboard(bot: Bot, update):
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"""Seleziona un preset dalla tastiera."""
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game = findgamebyid(update.callback_query.message.chat.id)
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if game is None:
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.error_no_games_found, show_alert=True)
return
if game.phase is 'Preset':
if update.callback_query.from_user.id != game.admin.tid:
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.error_not_admin, show_alert=True)
return
game.loadpreset(update.callback_query.data)
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bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.preset_selected.format(selected=update.callback_query.data))
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elif game.phase is 'Voting':
# Controlla che non sia il primo giorno
if game.day <= 1:
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.error_no_votes_on_first_day, show_alert=True)
return
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# Trova il giocatore
player = game.findplayerbyid(update.callback_query.from_user.id)
if player is None:
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.error_not_in_game, show_alert=True)
return
# Controlla che sia vivo
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if not player.alive:
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.error_dead, show_alert=True)
return
if update.callback_query.data == "-":
# Annulla il voto
player.votingfor = None
game.message(s.vote_none.format(player=player))
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.vote_none_fp)
else:
# Cambia il voto
target = game.findplayerbyusername(update.callback_query.data)
player.votingfor = target
game.message(s.vote.format(voting=player.tusername, voted=target.tusername))
bot.answerCallbackQuery(callback_query_id=update.callback_query.id, text=s.vote_fp.format(voted=target.tusername))
# Aggiorna i voti
game.updatevotes()
mostvoted = game.mostvotedplayers()
# Aggiorna la tastiera
table = list()
for player in game.players:
if not player.alive:
continue
if player in mostvoted:
status_icon = s.status_most_voted
else:
status_icon = s.status_normal_voted
row = list()
row.append(InlineKeyboardButton(s.vote_keyboard_line.format(status=status_icon, player=player, votes=player.votes),
callback_data=player.tusername))
table.append(row)
row = list()
row.append(InlineKeyboardButton(s.vote_keyboard_nobody, callback_data="-"))
table.append(row)
keyboard = InlineKeyboardMarkup(table)
# Manda la tastiera
bot.editMessageReplyMarkup(game.groupid, game.votemsg.message_id, reply_markup=keyboard)
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updater.dispatcher.add_handler(CommandHandler('ping', ping))
updater.dispatcher.add_handler(CommandHandler('newgame', newgame))
updater.dispatcher.add_handler(CommandHandler('join', join))
updater.dispatcher.add_handler(CommandHandler('debugjoin', debugjoin))
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updater.dispatcher.add_handler(CommandHandler('endjoin', endjoin))
updater.dispatcher.add_handler(CommandHandler('endday', endday))
updater.dispatcher.add_handler(CommandHandler('power', power))
updater.dispatcher.add_handler(CommandHandler('status', status))
updater.dispatcher.add_handler(CommandHandler('role', role))
updater.dispatcher.add_handler(CommandHandler('debug', debug))
updater.dispatcher.add_handler(CommandHandler('debuggameslist', debuggameslist))
updater.dispatcher.add_handler(CommandHandler('kill', kill))
updater.dispatcher.add_handler(CommandHandler('save', save))
updater.dispatcher.add_handler(CommandHandler('load', load))
updater.dispatcher.add_handler(CommandHandler('delete', delete))
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updater.dispatcher.add_handler(CommandHandler('debugchangerole', debugchangerole))
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updater.dispatcher.add_handler(CallbackQueryHandler(inlinekeyboard))
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2016-05-27 09:34:06 +00:00
if __name__ == "__main__":
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updater.start_polling()
while True:
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try:
updater.idle()
except TimedOut:
time.sleep(10)